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Benjamin Marouski- CG  Generalist

Macomb, Michigan 48042 United States


About Me

  • Industry experience in: Modeling, Texturing, Compositing, Paint/Cleanup/Roto, Matchmoving, UV’ing, Lighting, Rendering, Retouching, Character and Rigid body Animation, Rigging, Data Prep
  • Expert in Polygonal and NURBS modeling within Maya (hi and low poly)
  • Advanced in all aspects of texturing and workflow primarily in Photoshop and Maya
  • Advanced Knowledge and skill with lighting and Mental Ray & Vray Rendering/multi layer rendering and compositing (within Photoshop, AE and Nuke)
  • Understanding of a production pipeline for film/commercials, from ingest to final product.
  • I have lead a team of CG artists on multiple animation projects
  • Worked hand in hand with a team of engineers in data translation and direction for technical projects
  • Experience with Normal Map generation/modeling/texturing within Zbrush,
  • I have a competitive spirit, which allows me to push others as well as push myself in the content created as a team.
  • I’ve worked remotely on freelance jobs, so I am used to the workflow of working outside of a studio I’ve created assets for.
  • Proven to be a fast learner and adapt well since my first job in the industry.
  • Passion for video games, film, music, sports, and advertising.


Full Sail University                                      July 2010

Bachelor of Science Degree in Computer Animation

Focus:  Environment Artist


-Graduated top 10% of Class

-Featured in Graduate Showcase and asked to present for incoming students

Software Knowledge


Mental Ray, Vray





3ds Max

Deep Exploration

Basic: XSI  ,AE



Employment History

Dassault Systèmes 3DEXCITE                         Royal Oak, MI 48067

Senior 3d Generalist                                          Nov 2014 – Present

Senior 3d Generalist on the internal animation team. Camera animation, and vehicle animation for both technical and commercial work.

Responsible for lighting, modeling, rendering, shading, and comping CG assets for Commercial, Print, Web, Autoshows, marketing and Social Media.

Regularly brainstorm creative solutions to visually capture a targeted audience based on clients needs.

Work closely with various Car Manufacturers internal design and communications teams for both domestic and global initiatives, and the visuals that go along with them.

Various agency working relationships pertaining to Chevy, GMC, BMW, Acura, Ford, Buick, Renault

CG supervisor on various photoshoots, responsible for shooting/capturing domes and working with other photographers and creative directors on set for backplate captures.

Current software consist mostly of Maya, Mental Ray, Vray, Nuke, HDR Light studio, Substance Painter, Substance Designer, Photoshop.

Team Detroit Inc. – The Park                       Dearborn, MI

CG Generalist                                    September 2013-November 2014

-Texture, light and render photoreal Ford and Lincoln cars for commercial, web, and print.

-Nuke compositing, and photoshop retouching

The Quintek Group                        Sterling Heights, MI

Lead CG Artist                                   April 2011-September 2013

- Photoreal Lighting/Rendering  in Maya/MR , modeling, texturing, animation, retouching (photoshop) for Clients such as GM, SECO, AAM.

- In charge of CG team for animations, manage pipeline for cg to post.

With A Twist Studio                                    Detroit, MI

Modeler/CG Generalist                                    August2010-April2011


-“2011 Infiniti”- Car Prep, with CAD data from Maya to 3ds Max, dealt with rendering (VRay), shaders, re modeling, minor compositing

-“Jinn” – movie Release TBA, modeler, lighting/rendering, matchmover (syntheyes), roto artist, rotomation/animation, scene integration, uv layouts

“Lord Inquisitor” – Short Film

Freelance Artist                                    Current Location

Environment Modeler                                    June 2010-Present

-I am currently doing a side project with a few other artists from around the world; we put our passion of Warhammer and CG together to begin a short film. This is not full time but just a side project to keep my modeling and texturing chops busy and up to date. I am responsible for modeling based off of concept art given (and created by myself).

Every Bit Countz Current Location

Co Owner/Painter                                    June 2012-Present

-I have always been a hobbyist and an artist so I combined my passion for painting and gaming to open a professional painting service for tabletop gaming and miniatures.

It has allowed me to stay in touch with traditional painting skills, which have translated back and forth with current 3d painting techniques and methods I used on a daily basis.

Full Sail University                                     Winter Park, FL

CA Orientation Guide                                    December 2009 – July 2010

  • Monthly guide for Computer Animation department for the Behind the Scenes Tour In-depth understanding of the degree program with knowledge in all the classes offered to Computer Animation students

Full Sail University                                    Winter Park, FL

Lab Monitor                                    August 2009 – May 2010

  • Responsible for opening up computer lab and monitoring students
  • Help all underclassmen that need assistance with issues regarding student projects
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